Please use this identifier to cite or link to this item: http://dx.doi.org/10.23668/psycharchives.2346
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dc.rights.licenseCC-BY 4.0en_US
dc.contributor.authorRak, Tomasz-
dc.contributor.authorKulesza, Wojciech-
dc.contributor.authorChrobot, Nina-
dc.date.accessioned2018-12-17T14:37:16Z-
dc.date.available2018-12-17T14:37:16Z-
dc.date.issued2018-
dc.identifier.citationRak, T., Kulesza, W., & Chrobot, N. (2018). Supplementary materials to "The Internet chess rules change". PsychOpen. https://doi.org/10.23668/psycharchives.2346en_US
dc.identifier.urihttps://hdl.handle.net/20.500.12034/1978-
dc.identifier.urihttp://dx.doi.org/10.23668/psycharchives.2346-
dc.description.abstractSupplementary materials to: Rak, T., Kulesza, W., & Chrobot, N. (2018). The Internet chess rules change: Queen equals to pawn.To spread the concept You do not need a queen but a lot of pawns. Social Psychological Bulletin, 13(4), Article e28690. https://doi.org/10.32872/spb.v13i4.25660.en_US
dc.language.isounden_US
dc.publisherPsychOpenen_US
dc.rightsopenAccessen_US
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/en_US
dc.subjectsocial changeen_US
dc.subjectsocial influenceen_US
dc.subjectglobal communicationen_US
dc.subjectcomputer simulationen_US
dc.subjectDynamical Social Psychologyen_US
dc.subject.ddc150-
dc.titleSupplementary materials to "The Internet changed chess rules: Queen is equal to pawn. How social media influence opinion spreading"en_US
dc.typesupplementen_US
dc.description.reviewnotReviewed-
dc.description.pubstatuspublishedVersion-
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