Preprint

The Motivation to Play Scale (MOPS) - Introducing a Validated Measure of Gaming Motivation

This article is a preprint and has not been certified by peer review [What does this mean?].

Author(s) / Creator(s)

Holl, Elisabeth
Sischka, Philipp
Wagener, Gary L.
Melzer, André

Abstract / Description

With billions of players worldwide, playing video games has become ubiquitous in everyday life. The growing interest and increasing diversity of video games has also raised scientific interest in the question of why people play. Existing measures, however, are mostly focused on specific theoretical foundations (e.g., Ryan et al., 2006), genres or games (e.g., Fuster et al., 2012). Furthermore, despite a large number of existing scales, there is often a lack of adequate validation. Therefore, the Motivation to Play Scale (MOPS) that aims to provide a comprehensive scale to assess general gaming motivation was developed and validated in three studies. Instead of designing novel items from scratch, an item pool was created in Study 1 based on a systematic bottom-up literature search of existing measures. In Study 2, we thoroughly evaluated the dimensionality of the item pool in an online survey (N1 = 562) and used exploratory factor analysis that resulted in a 10-factor structure (i.e., creativity/exploration, escapism, competition, prestige, enjoyment, achievement, socializing, boredom, aggression, and skill) and a total of 58 items. Furthermore, convergent and discriminant validity of the questionnaire was tested. In Study 3, a second online survey (N2 = 732) was used to cross-validate the factor structure using confirmatory factor analysis and exploratory structural equation modeling. Furthermore, latent profile analysis identified four distinct gamer types (i.e., casual player, high performer, crafter, and highly involved player) that were meaningfully related to demographic and gaming-related variables. Overall, results from the present study suggest that the MOPS is a reliable and valid questionnaire to assess general gaming motivation.

Keyword(s)

video games gaming motivation scale development systematic literature review

Persistent Identifier

Date of first publication

2023-01-10

Publisher

PsychArchives

Citation

  • Author(s) / Creator(s)
    Holl, Elisabeth
  • Author(s) / Creator(s)
    Sischka, Philipp
  • Author(s) / Creator(s)
    Wagener, Gary L.
  • Author(s) / Creator(s)
    Melzer, André
  • PsychArchives acquisition timestamp
    2023-01-10T15:03:22Z
  • Made available on
    2023-01-10T15:03:22Z
  • Date of first publication
    2023-01-10
  • Abstract / Description
    With billions of players worldwide, playing video games has become ubiquitous in everyday life. The growing interest and increasing diversity of video games has also raised scientific interest in the question of why people play. Existing measures, however, are mostly focused on specific theoretical foundations (e.g., Ryan et al., 2006), genres or games (e.g., Fuster et al., 2012). Furthermore, despite a large number of existing scales, there is often a lack of adequate validation. Therefore, the Motivation to Play Scale (MOPS) that aims to provide a comprehensive scale to assess general gaming motivation was developed and validated in three studies. Instead of designing novel items from scratch, an item pool was created in Study 1 based on a systematic bottom-up literature search of existing measures. In Study 2, we thoroughly evaluated the dimensionality of the item pool in an online survey (N1 = 562) and used exploratory factor analysis that resulted in a 10-factor structure (i.e., creativity/exploration, escapism, competition, prestige, enjoyment, achievement, socializing, boredom, aggression, and skill) and a total of 58 items. Furthermore, convergent and discriminant validity of the questionnaire was tested. In Study 3, a second online survey (N2 = 732) was used to cross-validate the factor structure using confirmatory factor analysis and exploratory structural equation modeling. Furthermore, latent profile analysis identified four distinct gamer types (i.e., casual player, high performer, crafter, and highly involved player) that were meaningfully related to demographic and gaming-related variables. Overall, results from the present study suggest that the MOPS is a reliable and valid questionnaire to assess general gaming motivation.
    en
  • Publication status
    other
    en
  • Review status
    notReviewed
    en
  • Persistent Identifier
    https://hdl.handle.net/20.500.12034/7889
  • Persistent Identifier
    https://doi.org/10.23668/psycharchives.12348
  • Language of content
    eng
  • Publisher
    PsychArchives
  • Is related to
    https://www.psycharchives.org/handle/20.500.12034/7890
  • Is related to
    https://www.psycharchives.org/handle/20.500.12034/7891
  • Keyword(s)
    video games
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  • Keyword(s)
    gaming motivation
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  • Keyword(s)
    scale development
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  • Keyword(s)
    systematic literature review
    en
  • Dewey Decimal Classification number(s)
    150
  • Title
    The Motivation to Play Scale (MOPS) - Introducing a Validated Measure of Gaming Motivation
    en
  • DRO type
    preprint
    en