The Motivation to Play Scale (MOPS) - Introducing a Validated Measure of Gaming Motivation
This article is a preprint and has not been certified by peer review [What does this mean?].
Author(s) / Creator(s)
Holl, Elisabeth
Sischka, Philipp
Wagener, Gary L.
Melzer, André
Abstract / Description
With billions of players worldwide, playing video games has become ubiquitous in everyday life. The growing interest and increasing diversity of video games has also raised scientific interest in the question of why people play. Existing measures, however, are mostly focused on specific theoretical foundations (e.g., Ryan et al., 2006), genres or games (e.g., Fuster et al., 2012). Furthermore, despite a large number of existing scales, there is often a lack of adequate validation. Therefore, the Motivation to Play Scale (MOPS) that aims to provide a comprehensive scale to assess general gaming motivation was developed and validated in three studies. Instead of designing novel items from scratch, an item pool was created in Study 1 based on a systematic bottom-up literature search of existing measures. In Study 2, we thoroughly evaluated the dimensionality of the item pool in an online survey (N1 = 562) and used exploratory factor analysis that resulted in a 10-factor structure (i.e., creativity/exploration, escapism, competition, prestige, enjoyment, achievement, socializing, boredom, aggression, and skill) and a total of 58 items. Furthermore, convergent and discriminant validity of the questionnaire was tested. In Study 3, a second online survey (N2 = 732) was used to cross-validate the factor structure using confirmatory factor analysis and exploratory structural equation modeling. Furthermore, latent profile analysis identified four distinct gamer types (i.e., casual player, high performer, crafter, and highly involved player) that were meaningfully related to demographic and gaming-related variables. Overall, results from the present study suggest that the MOPS is a reliable and valid questionnaire to assess general gaming motivation.
Keyword(s)
video games gaming motivation scale development systematic literature reviewPersistent Identifier
Date of first publication
2023-01-10
Publisher
PsychArchives
Citation
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MOPS_Highlights.pdfAdobe PDF - 27.21KBMD5: 07cc9e25b9bf9a8853ddbbb3fc9e97d5Description: Highlights (4 bullet points)
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There are no other versions of this object.
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Author(s) / Creator(s)Holl, Elisabeth
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Author(s) / Creator(s)Sischka, Philipp
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Author(s) / Creator(s)Wagener, Gary L.
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Author(s) / Creator(s)Melzer, André
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PsychArchives acquisition timestamp2023-01-10T15:03:22Z
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Made available on2023-01-10T15:03:22Z
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Date of first publication2023-01-10
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Abstract / DescriptionWith billions of players worldwide, playing video games has become ubiquitous in everyday life. The growing interest and increasing diversity of video games has also raised scientific interest in the question of why people play. Existing measures, however, are mostly focused on specific theoretical foundations (e.g., Ryan et al., 2006), genres or games (e.g., Fuster et al., 2012). Furthermore, despite a large number of existing scales, there is often a lack of adequate validation. Therefore, the Motivation to Play Scale (MOPS) that aims to provide a comprehensive scale to assess general gaming motivation was developed and validated in three studies. Instead of designing novel items from scratch, an item pool was created in Study 1 based on a systematic bottom-up literature search of existing measures. In Study 2, we thoroughly evaluated the dimensionality of the item pool in an online survey (N1 = 562) and used exploratory factor analysis that resulted in a 10-factor structure (i.e., creativity/exploration, escapism, competition, prestige, enjoyment, achievement, socializing, boredom, aggression, and skill) and a total of 58 items. Furthermore, convergent and discriminant validity of the questionnaire was tested. In Study 3, a second online survey (N2 = 732) was used to cross-validate the factor structure using confirmatory factor analysis and exploratory structural equation modeling. Furthermore, latent profile analysis identified four distinct gamer types (i.e., casual player, high performer, crafter, and highly involved player) that were meaningfully related to demographic and gaming-related variables. Overall, results from the present study suggest that the MOPS is a reliable and valid questionnaire to assess general gaming motivation.en
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Publication statusotheren
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Review statusnotRevieweden
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Persistent Identifierhttps://hdl.handle.net/20.500.12034/7889
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Persistent Identifierhttps://doi.org/10.23668/psycharchives.12348
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Language of contenteng
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PublisherPsychArchives
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Is related tohttps://www.psycharchives.org/handle/20.500.12034/7890
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Is related tohttps://www.psycharchives.org/handle/20.500.12034/7891
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Keyword(s)video gamesen
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Keyword(s)gaming motivationen
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Keyword(s)scale developmenten
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Keyword(s)systematic literature reviewen
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Dewey Decimal Classification number(s)150
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TitleThe Motivation to Play Scale (MOPS) - Introducing a Validated Measure of Gaming Motivationen
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DRO typepreprinten