Please use this identifier to cite or link to this item: http://dx.doi.org/10.23668/psycharchives.4452
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dc.rights.licenseCC-BY 4.0-
dc.contributor.authorFriehs, Maximilian Achim-
dc.date.accessioned2021-01-06T17:43:58Z-
dc.date.available2021-01-06T17:43:58Z-
dc.date.issued2021-01-06-
dc.identifier.citationFriehs, M. A. (2021). Dataset for: Shocking advantage! Improving digital game performance using non-invasive brain stimulation. [Data set]. PsychArchives. https://doi.org/10.23668/PSYCHARCHIVES.4452en
dc.identifier.urihttps://hdl.handle.net/20.500.12034/4031-
dc.identifier.urihttp://dx.doi.org/10.23668/psycharchives.4452-
dc.description.abstractDataset for Friehs, M.A., Dechant, M., Vedress, S., Frings, C., & Mandryk, R. L., (2020). Shocking advantage! Improving digital game performance using non-invasive brain stimulation. International Journal of Human-Computer Interaction. https://doi.org/10.1016/j.ijhcs.2020.102582. Note that this dataset is already filtered; i.e. all participants that provided faulty data are already excluded and only the final sample is in the data.-
dc.language.isoeng-
dc.publisherPsychArchivesen
dc.rightsopenAccessen
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/-
dc.subject.ddc150-
dc.titleDataset for: Shocking advantage! Improving digital game performance using non-invasive brain stimulation.en
dc.title.alternative[Dataset] Friehs, M.A., Dechant, M., Vedress, S., Frings, C., & Mandryk, R. L., (2020). Shocking advantage! Improving digital game performance using non-invasive brain stimulation.en
dc.typeresearchDataen
dc.description.reviewunknownen
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tDCS_Experiment_filtered_anodal.savFiltered data for the following paper: Friehs, M.A., Dechant, M., Vedress, S., Frings, C., & Mandryk, R. L., (2020). Shocking advantage! Improving digital game performance using non-invasive brain stimulation. International Journal of HCI _ SPSS data23,91 kBSPSS data fileDownload
tDCS_Experiment_anodal_filtered.csvFiltered data for the following paper: Friehs, M.A., Dechant, M., Vedress, S., Frings, C., & Mandryk, R. L., (2020). Shocking advantage! Improving digital game performance using non-invasive brain stimulation. International Journal of HCI _ csv data24,74 kBCSVDownload
Codebook_tDCS SSG.docxCodebook and explanation of variables13,5 kBMicrosoft Word XMLDownload
Codebook_tDCS SSG pdf:a.pdfCodebook and explanation of variables42,44 kBAdobe PDF Preview PDF Download


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