Datasets for: The Polarity Effect in Virtual and Video See-Through Mixed Reality – Better Proofreading Performance and Faster Optotype Identification with Positive Display Polarity
Author(s) / Creator(s)
Luzsa, Robert
Mayr, Susanne
Abstract / Description
The display polarity effect refers to the finding that positive polarity (dark contents on a light background) generally allows for more accurate and faster reading of text and faster recognition of stimuli than negative polarity (light on dark). While many polarity studies have used traditional two-dimensional monitors for stimulus presentation, there is less research on polarity in virtual and mixed reality, particularly in relation to video see-through headsets. Therefore, these two datasets contain the data from two experiments on polarity in virtual reality (Study 1) and video see-through mixed reality (Study 2).
Persistent Identifier
Date of first publication
2024-11-04
Publisher
PsychArchives
Citation
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study1_vr_data.csvUnknown - 5.01KBMD5: e9f0a5ea64ae80bf8636bb404f5ebb97Description: Data Study 1
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study2_xr_data.csvUnknown - 9.12KBMD5: 66dca11ed91503178962c9ffa2a7f073Description: Data Study 2
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study1_vr_codebook.txtText - 1.87KBMD5: 3db1e68c0dc1a7d6842cf1b180bceab9Description: Codebook Study 1
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study2_xr_codebook.txtText - 3.41KBMD5: 146eeedb8bb4e253fa208d1540549d71Description: Codebook Study 2
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There are no other versions of this object.
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Author(s) / Creator(s)Luzsa, Robert
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Author(s) / Creator(s)Mayr, Susanne
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PsychArchives acquisition timestamp2024-11-04T19:29:34Z
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Made available on2024-11-04T19:29:34Z
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Date of first publication2024-11-04
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Abstract / DescriptionThe display polarity effect refers to the finding that positive polarity (dark contents on a light background) generally allows for more accurate and faster reading of text and faster recognition of stimuli than negative polarity (light on dark). While many polarity studies have used traditional two-dimensional monitors for stimulus presentation, there is less research on polarity in virtual and mixed reality, particularly in relation to video see-through headsets. Therefore, these two datasets contain the data from two experiments on polarity in virtual reality (Study 1) and video see-through mixed reality (Study 2).en
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Review statusnotReviewed
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SponsorshipThis work was supported by the German Federal Ministry of Education and Research under grant number 16SV8736.
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Persistent Identifierhttps://hdl.handle.net/20.500.12034/10971
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Persistent Identifierhttps://doi.org/10.23668/psycharchives.15550
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Language of contenteng
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PublisherPsychArchives
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Dewey Decimal Classification number(s)150
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TitleDatasets for: The Polarity Effect in Virtual and Video See-Through Mixed Reality – Better Proofreading Performance and Faster Optotype Identification with Positive Display Polarityen
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DRO typeresearchData