Article Version of Record

The role of prevolitional processes in video game playing: A test of the model of goal-directed behavior and the extended model of goal-directed behavior

Author(s) / Creator(s)

Kováčová Holevová, Bibiána

Abstract / Description

The aim of the current study is to investigate the relationship between prevolitional processes and video game playing. Models of attitude, the model of goal-directed behavior (MGB) and the extended model of goal-directed behavior (EMGB) are tested with structural equation models to analyze the process that leads to video game playing. More specifically, the roles of affective, motivational, habitual processes in video game playing and the goal underlying video game playing are examined. The participants were 210 video game players who completed measures of Attitude, Subjective Norms, Perceived Behavioral Control, Behavioral Desire, Anticipated Emotions, Intention to Play, intensity of actual and past video game playing (Playing Behavior and Past Playing Behavior) and Goal Desire. The results showed that the initial MGB did not achieve a satisfactory fit and thus, a revised model with more acceptable fit was proposed. It was found that anticipated emotions and attitude are significant predictors of desire to play; desire to play, perceived behavioral control, subjective norms and attitude are significant predictors of intention to play and intention is a significant predictor of playing behavior (actual playing time). Moreover, past playing is a stronger significant predictor of behavior itself than of prevolitional processes in video game playing. Goal desire within the EMGB is a significant predictor of desire to play and the relationship of goal to playing behavior is indirect. Nevertheless, goal desire has an important role in the prevolitional processes of video game playing. In the discussion, potential explanations are further explored.

Keyword(s)

video games prevolitional processes the model of goal-directed behavior the extended model of goal-directed behavior

Persistent Identifier

Date of first publication

2018-11-30

Journal title

Europe's Journal of Psychology

Volume

14

Issue

4

Page numbers

932–948

Publisher

PsychOpen GOLD

Publication status

publishedVersion

Review status

peerReviewed

Is version of

Citation

Kováčová Holevová, B. (2018). The role of prevolitional processes in video game playing: A test of the model of goal-directed behavior and the extended model of goal-directed behavior. Europe's Journal of Psychology, 14(4), 932–948. https://doi.org/10.5964/ejop.v14i4.1565
  • Author(s) / Creator(s)
    Kováčová Holevová, Bibiána
  • PsychArchives acquisition timestamp
    2018-11-30T13:59:56Z
  • Made available on
    2018-11-30T13:59:56Z
  • Date of first publication
    2018-11-30
  • Abstract / Description
    The aim of the current study is to investigate the relationship between prevolitional processes and video game playing. Models of attitude, the model of goal-directed behavior (MGB) and the extended model of goal-directed behavior (EMGB) are tested with structural equation models to analyze the process that leads to video game playing. More specifically, the roles of affective, motivational, habitual processes in video game playing and the goal underlying video game playing are examined. The participants were 210 video game players who completed measures of Attitude, Subjective Norms, Perceived Behavioral Control, Behavioral Desire, Anticipated Emotions, Intention to Play, intensity of actual and past video game playing (Playing Behavior and Past Playing Behavior) and Goal Desire. The results showed that the initial MGB did not achieve a satisfactory fit and thus, a revised model with more acceptable fit was proposed. It was found that anticipated emotions and attitude are significant predictors of desire to play; desire to play, perceived behavioral control, subjective norms and attitude are significant predictors of intention to play and intention is a significant predictor of playing behavior (actual playing time). Moreover, past playing is a stronger significant predictor of behavior itself than of prevolitional processes in video game playing. Goal desire within the EMGB is a significant predictor of desire to play and the relationship of goal to playing behavior is indirect. Nevertheless, goal desire has an important role in the prevolitional processes of video game playing. In the discussion, potential explanations are further explored.
    en_US
  • Publication status
    publishedVersion
  • Review status
    peerReviewed
  • Citation
    Kováčová Holevová, B. (2018). The role of prevolitional processes in video game playing: A test of the model of goal-directed behavior and the extended model of goal-directed behavior. Europe's Journal of Psychology, 14(4), 932–948. https://doi.org/10.5964/ejop.v14i4.1565
  • ISSN
    1841-0413
  • Persistent Identifier
    https://hdl.handle.net/20.500.12034/1703
  • Persistent Identifier
    https://doi.org/10.23668/psycharchives.2069
  • Language of content
    eng
  • Publisher
    PsychOpen GOLD
  • Is version of
    https://doi.org/10.5964/ejop.v14i4.1565
  • Keyword(s)
    video games
    en_US
  • Keyword(s)
    prevolitional processes
    en_US
  • Keyword(s)
    the model of goal-directed behavior
    en_US
  • Keyword(s)
    the extended model of goal-directed behavior
    en_US
  • Dewey Decimal Classification number(s)
    150
  • Title
    The role of prevolitional processes in video game playing: A test of the model of goal-directed behavior and the extended model of goal-directed behavior
    en_US
  • DRO type
    article
  • Issue
    4
  • Journal title
    Europe's Journal of Psychology
  • Page numbers
    932–948
  • Volume
    14
  • Visible tag(s)
    Version of Record