The role of prevolitional processes in video game playing: A test of the model of goal-directed behavior and the extended model of goal-directed behavior
Author(s) / Creator(s)
Kováčová Holevová, Bibiána
Abstract / Description
The aim of the current study is to investigate the relationship between prevolitional processes and video game playing. Models of attitude, the model of goal-directed behavior (MGB) and the extended model of goal-directed behavior (EMGB) are tested with structural equation models to analyze the process that leads to video game playing. More specifically, the roles of affective, motivational, habitual processes in video game playing and the goal underlying video game playing are examined. The participants were 210 video game players who completed measures of Attitude, Subjective Norms, Perceived Behavioral Control, Behavioral Desire, Anticipated Emotions, Intention to Play, intensity of actual and past video game playing (Playing Behavior and Past Playing Behavior) and Goal Desire. The results showed that the initial MGB did not achieve a satisfactory fit and thus, a revised model with more acceptable fit was proposed. It was found that anticipated emotions and attitude are significant predictors of desire to play; desire to play, perceived behavioral control, subjective norms and attitude are significant predictors of intention to play and intention is a significant predictor of playing behavior (actual playing time). Moreover, past playing is a stronger significant predictor of behavior itself than of prevolitional processes in video game playing. Goal desire within the EMGB is a significant predictor of desire to play and the relationship of goal to playing behavior is indirect. Nevertheless, goal desire has an important role in the prevolitional processes of video game playing. In the discussion, potential explanations are further explored.
Keyword(s)
video games prevolitional processes the model of goal-directed behavior the extended model of goal-directed behaviorPersistent Identifier
Date of first publication
2018-11-30
Journal title
Europe's Journal of Psychology
Volume
14
Issue
4
Page numbers
932–948
Publisher
PsychOpen GOLD
Publication status
publishedVersion
Review status
peerReviewed
Is version of
Citation
Kováčová Holevová, B. (2018). The role of prevolitional processes in video game playing: A test of the model of goal-directed behavior and the extended model of goal-directed behavior. Europe's Journal of Psychology, 14(4), 932–948. https://doi.org/10.5964/ejop.v14i4.1565
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Author(s) / Creator(s)Kováčová Holevová, Bibiána
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PsychArchives acquisition timestamp2018-11-30T13:59:56Z
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Made available on2018-11-30T13:59:56Z
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Date of first publication2018-11-30
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Abstract / DescriptionThe aim of the current study is to investigate the relationship between prevolitional processes and video game playing. Models of attitude, the model of goal-directed behavior (MGB) and the extended model of goal-directed behavior (EMGB) are tested with structural equation models to analyze the process that leads to video game playing. More specifically, the roles of affective, motivational, habitual processes in video game playing and the goal underlying video game playing are examined. The participants were 210 video game players who completed measures of Attitude, Subjective Norms, Perceived Behavioral Control, Behavioral Desire, Anticipated Emotions, Intention to Play, intensity of actual and past video game playing (Playing Behavior and Past Playing Behavior) and Goal Desire. The results showed that the initial MGB did not achieve a satisfactory fit and thus, a revised model with more acceptable fit was proposed. It was found that anticipated emotions and attitude are significant predictors of desire to play; desire to play, perceived behavioral control, subjective norms and attitude are significant predictors of intention to play and intention is a significant predictor of playing behavior (actual playing time). Moreover, past playing is a stronger significant predictor of behavior itself than of prevolitional processes in video game playing. Goal desire within the EMGB is a significant predictor of desire to play and the relationship of goal to playing behavior is indirect. Nevertheless, goal desire has an important role in the prevolitional processes of video game playing. In the discussion, potential explanations are further explored.en_US
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Publication statuspublishedVersion
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Review statuspeerReviewed
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CitationKováčová Holevová, B. (2018). The role of prevolitional processes in video game playing: A test of the model of goal-directed behavior and the extended model of goal-directed behavior. Europe's Journal of Psychology, 14(4), 932–948. https://doi.org/10.5964/ejop.v14i4.1565
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ISSN1841-0413
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Persistent Identifierhttps://hdl.handle.net/20.500.12034/1703
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Persistent Identifierhttps://doi.org/10.23668/psycharchives.2069
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Language of contenteng
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PublisherPsychOpen GOLD
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Is version ofhttps://doi.org/10.5964/ejop.v14i4.1565
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Keyword(s)video gamesen_US
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Keyword(s)prevolitional processesen_US
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Keyword(s)the model of goal-directed behavioren_US
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Keyword(s)the extended model of goal-directed behavioren_US
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Dewey Decimal Classification number(s)150
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TitleThe role of prevolitional processes in video game playing: A test of the model of goal-directed behavior and the extended model of goal-directed behavioren_US
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DRO typearticle
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Issue4
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Journal titleEurope's Journal of Psychology
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Page numbers932–948
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Volume14
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Visible tag(s)Version of Record